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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
| Include | #include "Components/SplineComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FSplinePoint
Variables
| Type | Name | Description | |
|---|---|---|---|
| FVector | ArriveTangent | ||
| float | InputKey | ||
| FVector | LeaveTangent | ||
| FVector | Position | ||
| FRotator | Rotation | ||
| FVector | Scale | ||
| TEnumAsByte< ESplinePointType::Type > | Type |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FSplinePoint () |
Default constructor | ||
FSplinePoint
(
float InInputKey, |
Constructor taking a point position | ||
FSplinePoint
(
float InInputKey, |
Constructor taking a point position and type, and optionally rotation and scale | ||
FSplinePoint
(
float InInputKey, |
Constructor taking a point position and tangent, and optionally rotation and scale |