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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/FSplinePoint > API/Runtime/Engine/Components/FSplinePoint/__ctor
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
Include | #include "Components/SplineComponent.h" |
FSplinePoint
&40;
float InInputKey,
const FVector & InPosition,
const FVector & InArriveTangent,
const FVector & InLeaveTangent,
const FRotator & InRotation,
const FVector & InScale,
ESplinePointType::Type InType
&41;
Remarks
Constructor taking a point position and tangent, and optionally rotation and scale