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Unreal Engine C++ API Reference > Runtime > Engine > Components
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h |
Include | #include "Components/SplineMeshComponent.h" |
Syntax
struct FSplineMeshParams
Remarks
Structure that holds info about spline, passed to renderer to deform UStaticMesh. Also used by Lightmass, so be sure to update Lightmass::FSplineMeshParams and the static lighting code if this changes!
Variables
Type | Name | Description | |
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FVector2D | EndOffset | Ending offset of the mesh from the spline, in component space. |
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FVector | EndPos | End location of spline, in component space. |
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float | EndRoll | Roll around spline applied at end, in radians. |
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FVector2D | EndScale | X and Y scale applied to mesh at end of spline. |
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FVector | EndTangent | End tangent of spline, in component space. |
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FVector2D | StartOffset | Starting offset of the mesh from the spline, in component space. |
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FVector | StartPos | Start location of spline, in component space. |
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float | StartRoll | Roll around spline applied at start, in radians. |
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FVector2D | StartScale | X and Y scale applied to mesh at start of spline. |
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FVector | StartTangent | Start tangent of spline, in component space. |
Constructors
Type | Name | Description | |
---|---|---|---|
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