Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
Inheritance Hierarchy
- FInstanceCacheDataBase
- FActorComponentInstanceData
- FSceneComponentInstanceData
- FSplineInstanceData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
| Include | #include "Components/SplineComponent.h" |
Syntax
USTRUCT ()
struct FSplineInstanceData : public FSceneComponentInstanceData
Remarks
Used to store spline data during RerunConstructionScripts
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bClosedLoop | ||
| bool | bSplineHasBeenEdited | ||
| FSplineCurves | SplineCurves | ||
| FSplineCurves | SplineCurvesPreUCS |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FSplineInstanceData
(
const USplineComponent* SourceComponent |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FActorComponentInstanceData
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyToComponent
(
UActorComponent* Component, |
Applies this component instance data to the supplied component | |
| bool | ContainsData () |
Determines if any instance data was actually saved. |