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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/FSkeletalMeshComponentEndPhysics-
- FTickFunction::ExecuteTick()
- FSkeletalMeshComponentEndPhysicsTickFunction::ExecuteTick()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
virtual void ExecuteTick
&40;
float DeltaTime,
enum ELevelTick TickType,
ENamedThreads::Type CurrentThread,
const FGraphEventRef & MyCompletionGraphEvent
&41;
Remarks
Abstract function to execute the tick.
Parameters
| Name | Description |
|---|---|
| DeltaTime | frame time to advance, in seconds. |
| TickType | kind of tick for this frame. |
| CurrentThread | thread we are executing on, useful to pass along as new tasks are created. |
| MyCompletionGraphEvent | completion event for this task. Useful for holding the completetion of this task until certain child tasks are complete. |