Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Components
Inheritance Hierarchy
- FTickFunction
- FSkeletalMeshComponentClothTickFunction
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include | #include "Components/SkeletalMeshComponent.h" |
Syntax
struct FSkeletalMeshComponentClothTickFunction : public FTickFunction
Remarks
Tick function that prepares and simulates cloth
Variables
Type | Name | Description | |
---|---|---|---|
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USkeletalMeshComponent * | Target |
Overridden from FTickFunction
Type | Name | Description | |
---|---|---|---|
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FName | DiagnosticContext
(
bool bDetailed |
Function used to describe this tick for active tick reporting. |
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FString | Abstract function to describe this tick. | |
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void | ExecuteTick
(
float DeltaTime, |
Abstract function to execute the tick. |