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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
Syntax
struct FSkelMeshComponentLODInfo
Remarks
LOD specific setup for the skeletal mesh component.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< bool > | HiddenMaterials | Material corresponds to section. To show/hide each section, use this. | |
| FSkinWeightVertexBuffer * | OverrideProfileSkinWeights | Vertex buffer used to override skin weights from one of the profiles | |
| FSkinWeightVertexBuffer * | OverrideSkinWeights | Vertex buffer used to override skin weights | |
| FColorVertexBuffer * | OverrideVertexColors | Vertex buffer used to override vertex colors |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| bool | |||
| void | |||
| void | |||
| void | |||
| void |