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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include | #include "Components/SkinnedMeshComponent.h" |
Syntax
struct FSkelMeshComponentLODInfo
Remarks
LOD specific setup for the skeletal mesh component.
Variables
Type | Name | Description | |
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TArray< bool > | HiddenMaterials | Material corresponds to section. To show/hide each section, use this. |
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FSkinWeightVertexBuffer * | OverrideProfileSkinWeights | Vertex buffer used to override skin weights from one of the profiles |
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FSkinWeightVertexBuffer * | OverrideSkinWeights | Vertex buffer used to override skin weights |
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FColorVertexBuffer * | OverrideVertexColors | Vertex buffer used to override vertex colors |
Constructors
Type | Name | Description | |
---|---|---|---|
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Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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bool | ||
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bool | ||
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void | ||
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void | ||
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void | ||
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void |