Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/FSceneComponentInstanceData
- FActorComponentInstanceData::ContainsData()
- FSceneComponentInstanceData::ContainsData()
- FChildActorComponentInstanceData::ContainsData()
- FInstancedStaticMeshComponentInstanceData::ContainsData()
- FPrecomputedLightInstanceData::ContainsData()
- FPrecomputedSkyLightInstanceData::ContainsData()
- FPrimitiveComponentInstanceData::ContainsData()
- FSplineMeshInstanceData::ContainsData()
- FStaticMeshComponentInstanceData::ContainsData()
- FSplineMeshInstanceData::ContainsData()
- FSplineInstanceData::ContainsData()
- FSplineMeshInstanceData::ContainsData()
- FStaticMeshComponentInstanceData::ContainsData()
- FSplineMeshInstanceData::ContainsData()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
virtual bool ContainsData() const
Remarks
Determines if any instance data was actually saved.