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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
Syntax
struct FPredicateOverlapHasDifferentActor
Remarks
Predicate to determine if an overlap is NOT with a certain AActor.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FPredicateOverlapHasDifferentActor
(
const AActor& Owner |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator()
(
const FOverlapInfo& Info |