Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
Inheritance Hierarchy
- FInstanceCacheDataBase
- FActorComponentInstanceData
- FSceneComponentInstanceData
- FPrecomputedSkyLightInstanceData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkyLightComponent.h |
| Include | #include "Components/SkyLightComponent.h" |
Syntax
USTRUCT ()
struct FPrecomputedSkyLightInstanceData : public FSceneComponentInstanceData
Remarks
Used to store lightmap data during RerunConstructionScripts
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | AverageBrightness | ||
| FSHVectorRGB3 | IrradianceEnvironmentMap | ||
| FGuid | LightGuid | ||
| FGuid | OriginalLightGuid | ||
| TRefCountPtr< FSkyTextureCubeResource > | ProcessedSkyTexture | This has to be refcounted to keep it alive during the handoff without doing a deep copy. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FPrecomputedSkyLightInstanceData
(
const USkyLightComponent* SourceComponent |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FActorComponentInstanceData
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyToComponent
(
UActorComponent* Component, |
Applies this component instance data to the supplied component | |
| bool | ContainsData () |
Determines if any instance data was actually saved. |