Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
Inheritance Hierarchy
- FInstanceCacheDataBase
- FActorComponentInstanceData
- FSceneComponentInstanceData
- FPrecomputedLightInstanceData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/LightComponent.h |
| Include | #include "Components/LightComponent.h" |
Syntax
USTRUCT ()
struct FPrecomputedLightInstanceData : public FSceneComponentInstanceData
Remarks
Used to store lightmap data during RerunConstructionScripts
Variables
| Type | Name | Description | |
|---|---|---|---|
| FGuid | LightGuid | ||
| FGuid | OriginalLightGuid | ||
| int32 | PreviewShadowMapChannel | ||
| FTransform | Transform |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FPrecomputedLightInstanceData
(
const ULightComponent* SourceComponent |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FActorComponentInstanceData
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyToComponent
(
UActorComponent* Component, |
Applies this component instance data to the supplied component | |
| bool | ContainsData () |
Determines if any instance data was actually saved. |