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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
Syntax
struct FMeshDeformerSet
Remarks
Specifies which mesh deformer should be used on each LOD of a mesh
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< int8, TInlineAllocator< MAX_MESH_LOD_COUNT > > | DeformerIndexForLOD | Indexed by mesh LOD. | |
| TArray< TObjectPtr< UMeshDeformer >, TInlineAllocator< 2 > > | Deformers | Each deformer in this array should be used on at least one LOD |