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float |
BaseSizeX |
The base width of the sprite, multiplied with the DistanceToSizeCurve. |
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float |
BaseSizeY |
The base height of the sprite, multiplied with the DistanceToSizeCurve. |
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uint32: 1 |
bSizeIsInScreenSpace |
Whether the size is defined in screen-space or world-space. |
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TObjectPtr< UCurveFloat > |
DistanceToOpacityCurve |
A curve that maps distance on the X axis to the sprite opacity on the Y axis. |
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TObjectPtr< UCurveFloat > |
DistanceToSizeCurve |
A curve that maps distance on the X axis to the sprite size on the Y axis. |
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TObjectPtr< class UMaterialInterface > |
Material |
The material that the sprite is rendered with. |