Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
Inheritance Hierarchy
- FInstanceCacheDataBase
- FActorComponentInstanceData
- FSceneComponentInstanceData
- FInstancedStaticMeshComponentInstanceData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
| Include | #include "Components/InstancedStaticMeshComponent.h" |
Syntax
struct FInstancedStaticMeshComponentInstanceData : public FSceneComponentInstanceData
Remarks
Helper class used to preserve lighting/selection state across blueprint reinstancing
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FInstancedStaticMeshRandomSeed > | AdditionalRandomSeeds | Additional random seeds | |
| bool | bHasPerInstanceHitProxies | ||
| FInstancedStaticMeshLightMapInstanceData | CachedStaticLighting | Static lighting info. | |
| int32 | InstancingRandomSeed | The cached random seed | |
| TArray< float > | PerInstanceSMCustomData | ||
| TArray< FInstancedStaticMeshInstanceData > | PerInstanceSMData | ||
| TBitArray | SelectedInstances | The cached selected instances | |
| TObjectPtr< UStaticMesh > | StaticMesh | Mesh being used by component |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FInstancedStaticMeshComponentInstanceData
(
const UInstancedStaticMeshComponent* InComponent |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FActorComponentInstanceData
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyToComponent
(
UActorComponent* Component, |
Applies this component instance data to the supplied component | |
| bool | ContainsData () |
Determines if any instance data was actually saved. |
Overridden from FInstanceCacheDataBase
| Type | Name | Description | |
|---|---|---|---|
| void | AddReferencedObjects
(
FReferenceCollector& Collector |