Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
Inheritance Hierarchy
- FInputBinding
- FInputVectorAxisBinding
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
| Include | #include "Components/InputComponent.h" |
Syntax
struct FInputVectorAxisBinding : public FInputBinding
Remarks
Binds a delegate to a raw vector axis mapping.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FInputVectorAxisUnifiedDelegate | AxisDelegate | The delegate bound to the axis. | |
| FKey | AxisKey | The axis being bound to. | |
| FVector | AxisValue | The value of the axis as calculated during the most recent UPlayerInput::ProcessInputStack if the InputComponent containing the binding was in the stack, otherwise the value will be (0,0,0). |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FInputVectorAxisBinding
(
const FKey InAxisKey |