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Unreal Engine C++ API Reference > Runtime > Engine > Components
Inheritance Hierarchy
- FInputBinding
- FInputVectorAxisBinding
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
Include | #include "Components/InputComponent.h" |
Syntax
struct FInputVectorAxisBinding : public FInputBinding
Remarks
Binds a delegate to a raw vector axis mapping.
Variables
Type | Name | Description | |
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FInputVectorAxisUnifiedDelegate | AxisDelegate | The delegate bound to the axis. |
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FKey | AxisKey | The axis being bound to. |
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FVector | AxisValue | The value of the axis as calculated during the most recent UPlayerInput::ProcessInputStack if the InputComponent containing the binding was in the stack, otherwise the value will be (0,0,0). |
Constructors
Type | Name | Description | |
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FInputVectorAxisBinding
(
const FKey InAxisKey |