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Unreal Engine C++ API Reference > Runtime > Engine > Components > FInputActionUnifiedDelegate
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
Include | #include "Components/InputComponent.h" |
const void &42; GetObject&40;&41; const
Remarks
Returns the object bound to either the native or dynamic delegate as a raw, untyped pointer. If you're looking for a bound UObject, prefer GetUObject().