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Unreal Engine C++ API Reference > Runtime > Engine > Components > FInputActionUnifiedDelegate > BindDelegate
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
Include | #include "Components/InputComponent.h" |
template<class DelegateType, class UserClass, typename... VarTypes>
void BindDelegate
&40;
UserClass &42; Object,
typename DelegateType::template TMethodPtr< UserClass > Func,
VarTypes... Vars
&41;