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Unreal Engine C++ API Reference > Runtime > Engine > Components
Inheritance Hierarchy
- FInputBinding
- FInputActionBinding
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
Include | #include "Components/InputComponent.h" |
Syntax
struct FInputActionBinding : public FInputBinding
Remarks
Binds a delegate to an action.
Variables
Type | Name | Description | |
---|---|---|---|
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FInputActionUnifiedDelegate | ActionDelegate | The delegate bound to the action |
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TEnumAsByte< EInputEvent > | KeyEvent | Key event to bind it to, e.g. pressed, released, double click |
Constructors
Type | Name | Description | |
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FInputActionBinding
(
const FName InActionName, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ||
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FName | ||
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int32 | GetHandle () |
|
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bool | IsPaired () |
|
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bool | IsValid () |
Indicates GenerateNewHandle was called |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const FInputActionBinding& Rhs |