Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
Inheritance Hierarchy
- FTickableGameObject
- FGCObject
- FForceFeedbackManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ForceFeedbackComponent.h |
| Include | #include "Components/ForceFeedbackComponent.h" |
Syntax
class FForceFeedbackManager :
public FTickableGameObject,
private FGCObject
Constructors
No constructors are accessible with public or protected access.
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddActiveComponent
(
UForceFeedbackComponent* ForceFeedbackComponent |
||
| void | DrawDebug
(
const FVector Location, |
||
| FForceFeedbackManager * | |||
| void | RemoveActiveComponent
(
UForceFeedbackComponent* ForceFeedbackComponent |
||
| void | Update
(
FVector Location, |
Constants
| Name | Description |
|---|---|
| OnWorldCleanupHandle | |
| PerWorldForceFeedbackManagers |