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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/StereoLayerComponent.h |
| Include | #include "Components/StereoLayerComponent.h" |
Syntax
struct FEquirectProps
Remarks
Properties for equirect layers
Variables
| Type | Name | Description | |
|---|---|---|---|
| FVector2D | LeftBias | Left eye's texture coordinate bias after mapping to 2D. | |
| FVector2D | LeftScale | Left eye's texture coordinate scale after mapping to 2D. | |
| FBox2D | LeftUVRect | Left source texture UVRect, specifying portion of input texture corresponding to left eye. | |
| float | Radius | Sphere radius. | |
| FVector2D | RightBias | Right eye's texture coordinate bias after mapping to 2D. | |
| FVector2D | RightScale | Right eye's texture coordinate scale after mapping to 2D. | |
| FBox2D | RightUVRect | Right source texture UVRect, specifying portion of input texture corresponding to right eye. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FEquirectProps
(
FBox2D InLeftUVRect, |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FEquirectProps& Other |
Compares two FEquirectProps for equality. | |
| bool | operator==
(
const UStereoLayerShapeEquirect& Other |
Compares FEquirectProps with an UStereoLayerShapeEquirect |