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Unreal Engine C++ API Reference > Runtime > Engine > Components
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/StereoLayerComponent.h |
Include | #include "Components/StereoLayerComponent.h" |
Syntax
struct FEquirectProps
Remarks
Properties for equirect layers
Variables
Type | Name | Description | |
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FVector2D | LeftBias | Left eye's texture coordinate bias after mapping to 2D. |
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FVector2D | LeftScale | Left eye's texture coordinate scale after mapping to 2D. |
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FBox2D | LeftUVRect | Left source texture UVRect, specifying portion of input texture corresponding to left eye. |
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float | Radius | Sphere radius. |
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FVector2D | RightBias | Right eye's texture coordinate bias after mapping to 2D. |
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FVector2D | RightScale | Right eye's texture coordinate scale after mapping to 2D. |
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FBox2D | RightUVRect | Right source texture UVRect, specifying portion of input texture corresponding to right eye. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FEquirectProps
(
FBox2D InLeftUVRect, |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const FEquirectProps& Other |
Compares two FEquirectProps for equality. |
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bool | operator==
(
const UStereoLayerShapeEquirect& Other |
Compares FEquirectProps with an UStereoLayerShapeEquirect |