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Unreal Engine C++ API Reference > Runtime > Engine > Components > FBatchedMesh > FBatchedMesh
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/LineBatchComponent.h |
Include | #include "Components/LineBatchComponent.h" |
FBatchedMesh
&40;
TArray< FVector > const & InMeshVerts,
TArray< int32 > const & InMeshIndices,
FColor const & InColor,
uint8 InDepthPriority,
float LifeTime,
uint32 InBatchID
&41;
Remarks
MeshVerts - linear array of world space vertex positions MeshIndices - array of indices into MeshVerts. Each triplet is a tri. i.e. [0,1,2] is first tri, [3,4,5] is 2nd tri, etc