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UAnimInstance * |
AnimInstance |
The anim instance we are evaluating. |
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bool |
bDoEvaluation |
Are we evaluating this tick. |
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bool |
bDoInterpolation |
Are we performing interpolation this tick. |
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bool |
bDuplicateToCacheBones |
Are we storing data in cache bones this tick. |
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bool |
bDuplicateToCacheCurve |
Duplicate the cache curves |
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bool |
bDuplicateToCachedAttributes |
Duplicate the cached attributes |
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bool |
bForceRefPose |
Force reference pose. |
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TArray< FTransform > |
BoneSpaceTransforms |
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TArray< FTransform > |
CachedBoneSpaceTransforms |
|
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TArray< FTransform > |
CachedComponentSpaceTransforms |
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FBlendedHeapCurve |
CachedCurve |
|
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UE::Anim::FMeshAttributeContainer |
CachedCustomAttributes |
|
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TArray< FTransform > |
ComponentSpaceTransforms |
Evaluation data, swapped in from the component when we are running parallel eval. |
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FBlendedHeapCurve |
Curve |
Curve data, swapped in from the component when we are running parallel eval. |
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UE::Anim::FMeshAttributeContainer |
CustomAttributes |
Attribute data, swapped in from the component when we are running parallel eval |
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UAnimInstance * |
PostProcessAnimInstance |
The post process instance we are evaluating. |
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FVector |
RootBoneTranslation |
|
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USkeletalMesh * |
SkeletalMesh |
The SkeletalMesh we are evaluating for. |