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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/StereoLayerComponent.h |
| Include | #include "Components/StereoLayerComponent.h" |
Syntax
enum EStereoLayerShape
{
UMETA =(DisplayName = "World Locked"),
UMETA =(DisplayName = "World Locked"),
UMETA =(DisplayName = "World Locked"),
UMETA =(DisplayName = "World Locked"),
SLSH_MAX,
}
Values
| Name | Description |
|---|---|
| UMETA | Location within the world |
| UMETA | Location within the world |
| UMETA | Location within the world |
| UMETA | Location within the world |
| SLSH_MAX |
Remarks
The shape to use for the stereo layer. Note that some shapes might not be supported on all platforms!