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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/RuntimeVirtualTextureComponent.h |
| Include | #include "Components/RuntimeVirtualTextureComponent.h" |
Syntax
enum ERuntimeVirtualTextureMaterialQuality
{
Low = 0,
Medium = 1,
High = 2,
Epic = 3,
}
Values
| Name | Description |
|---|---|
| Low | |
| Medium | |
| High | |
| Epic |
Remarks
Enumeration of material quality. Similar to EMaterialQualityLevel, but as a UENUM for appearance in UI.