Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
Syntax
enum ERendererStencilMask
{
UMETA =(DisplayName = "Default"),
UMETA =(DisplayName = "All bits (255), ignore depth"),
UMETA =(DisplayName = "First bit (1), ignore depth"),
UMETA =(DisplayName = "Second bit (2), ignore depth"),
UMETA =(DisplayName = "Third bit (4), ignore depth"),
UMETA =(DisplayName = "Fourth bit (8), ignore depth"),
UMETA =(DisplayName = "Fifth bit (16), ignore depth"),
UMETA =(DisplayName = "Sixth bit (32), ignore depth"),
UMETA =(DisplayName = "Seventh bit (64), ignore depth"),
UMETA =(DisplayName = "Eighth bit (128), ignore depth"),
}
Values
| Name | Description |
|---|---|
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA |
Remarks
Exposed enum to parallel RHI's EStencilMask and show up in the editor. Has a paired struct to convert between the two.