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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include | #include "Components/SkeletalMeshComponent.h" |
Syntax
namespace EPhysicsTransformUpdateMode
{
enum Type
{
SimulationUpatesComponentTransform,
ComponentTransformIsKinematic,
}
}
Values
| Name | Description |
|---|---|
| SimulationUpatesComponentTransform | |
| ComponentTransformIsKinematic |