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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
Syntax
enum EDetailMode
{
UMETA =(DisplayName="Low"),
UMETA =(DisplayName="Low"),
UMETA =(DisplayName="Low"),
UMETA =(DisplayName="Low"),
DM_MAX,
}
Values
| Name | Description |
|---|---|
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| DM_MAX |
Remarks
Detail mode for scene component rendering, corresponds with the integer value of UWorld::GetDetailMode()