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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
Syntax
enum EBoneVisibilityStatus
{
BVS_HiddenByParent,
BVS_Visible,
BVS_ExplicitlyHidden,
BVS_MAX,
}
Values
| Name | Description |
|---|---|
| BVS_HiddenByParent | Bone is hidden because it's parent is hidden. |
| BVS_Visible | Bone is visible. |
| BVS_ExplicitlyHidden | Bone is hidden directly. |
| BVS_MAX |
Remarks
Bone Visibility. The valid BoneVisibilityStates values; A bone is only visible if it is exactly 1