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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CompareUnsortedArrays
(
const TArray< T >& Array1, |
WorldPartition/WorldPartitionActorDesc.h | ||
bool CompareUnsortedArrays
(
const TArray< FName >& Array1, |
WorldPartition/WorldPartitionActorDesc.h | ||
bool CompareUnsortedArrays
(
const TArray< T >& Array1, |
WorldPartition/WorldPartitionActorDesc.h |
CompareUnsortedArrays(const TArray< T > &, const TArray< T > &)
| Name | CompareUnsortedArrays |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDesc.h" |
template<typename T>
bool CompareUnsortedArrays
(
const TArray < T > & Array1,
const TArray < T > & Array2
)
CompareUnsortedArrays(const TArray< FName > &, const TArray< FName > &)
| Name | CompareUnsortedArrays |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDesc.h" |
template<>
bool CompareUnsortedArrays
(
const TArray < FName > & Array1,
const TArray < FName > & Array2
)
CompareUnsortedArrays(const TArray< T > &, const TArray< T > &, F)
| Name | CompareUnsortedArrays |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDesc.h" |
template<typename T, class F>
bool CompareUnsortedArrays
(
const TArray < T > & Array1,
const TArray < T > & Array2,
F Func
)