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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Camera > API/Runtime/Engine/Camera/UCameraShakeSourceComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeSourceComponent.h |
| Include | #include "Camera/CameraShakeSourceComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Camera/CameraShakeSourceComponent.cpp |
UFUNCTION (BlueprintCallable, Category=CameraShake)
void StopAllCameraShakes
(
bool bImmediately
)
Remarks
Stops all currently active camera shakes that are originating from this source from all player controllers