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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Camera > API/Runtime/Engine/Camera/UCameraShakeBase
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h |
| Include | #include "Camera/CameraShakeBase.h" |
void SetUserPlaySpaceMatrix
&40;
const FMatrix & InMatrix
&41;
Remarks
Sets the current play space matrix. This method has no effect if the shake isn't active, or if its play space isn't UserDefined.