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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Camera > API/Runtime/Engine/Camera/UCameraShakeBase > API/Runtime/Engine/Camera/UCameraShakeBase/ApplyPlaySpace
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h |
| Include | #include "Camera/CameraShakeBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Camera/CameraShakeBase.cpp |
static void ApplyPlaySpace
&40;
ECameraShakePlaySpace PlaySpace,
FMatrix UserPlaySpaceMatrix,
const FMinimalViewInfo & InPOV,
FCameraShakeUpdateResult & InOutResult
&41;
Remarks
Modifies the current shake offset to be oriented in the current shake's play space (only if the result is "relative")
Note that this modifies the result and makes it "absolute".