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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Camera
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
| Include | #include "Camera/PlayerCameraManager.h" |
Syntax
USTRUCT (BlueprintType )
struct FViewTargetTransitionParams
Remarks
A set of parameters to describe how to transition between view targets.
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | BlendExp | Exponent, used by certain blend functions to control the shape of the curve. | |
| TEnumAsByte< enum EViewTargetBlendFunction > | BlendFunction | Function to apply to the blend parameter. | |
| float | BlendTime | Total duration of blend to pending view target. 0 means no blending. | |
| uint32: 1 | bLockOutgoing | If true, lock outgoing viewtarget to last frame's camera POV for the remainder of the blend. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| float | GetBlendAlpha
(
const float& TimePct |
For a given linear blend value (blend percentage), return the final blend alpha with the requested function applied |