Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Camera
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
| Include | #include "Camera/PlayerCameraManager.h" |
Syntax
struct FTViewTarget
Remarks
A ViewTarget is the primary actor the camera is associated with.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< class APlayerState > | PlayerState | PlayerState (used to follow same player through pawn transitions, etc., when spectating) | |
| FMinimalViewInfo | POV | Computed point of view | |
| TObjectPtr< class AActor > | Target | Target Actor used to compute POV |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FTViewTarget () |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CheckViewTarget
(
APlayerController* OwningController |
Make sure ViewTarget is valid | |
| bool | Equal
(
const FTViewTarget& OtherTarget |
||
| APlayerState * | |||
| APawn * | |||
| void | SetNewTarget
(
AActor* NewTarget |