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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Camera > API/Runtime/Engine/Camera/FCameraShakeState
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h |
| Include | #include "Camera/CameraShakeBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Camera/CameraShakeBase.cpp |
void Stop
&40;
bool bImmediately
&41;
Remarks
Marks the shake has having been stopped.
This renders the shake inactive (if we need to stop immediately), or starts the shake's blend-out, if any (if we don't stop immediately). If no duration or blending information is available (i.e. if the shake duration is "Custom"), stopping non-immediately does nothing: the sub-class is expected to handle it.