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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Camera > API/Runtime/Engine/Camera/FCameraShakeState > API/Runtime/Engine/Camera/FCameraShakeState/Start
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h |
| Include | #include "Camera/CameraShakeBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Camera/CameraShakeBase.cpp |
void Start
&40;
const FCameraShakeInfo & InShakeInfo
&41;
Remarks
Initialize the state with a shake's info and start playing.