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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Camera
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Camera/CameraModifier_CameraShake.h |
| Include | #include "Camera/CameraModifier_CameraShake.h" |
Syntax
struct FCameraShakeDebugData
Remarks
Information about active or recently ended camera shakes that we want to show in the debug graph display. Shakes stay alive a little longer in this struct (compared to the ActiveShakes list) because after a shake ended we want to keep displaying its debug graph for a little while instead of having it disappear immediately. We also draw again in the same graph if the shake comes back soon enough.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIsInactive | Is the shake active | |
| TArray< FCameraShakeDebugDataPoint > | DataPoints | Data points for the debug graph display | |
| TSubclassOf< UCameraShakeBase > | ShakeClass | The class of the shake that is/was running | |
| FString | ShakeInstanceName | The name of the shake that is/was running | |
| float | TimeInactive | How long ago did the shake end |