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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Camera
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h |
| Include | #include "Camera/CameraShakeBase.h" |
Syntax
enum ECameraShakePatternUpdateResultFlags
{
ApplyAsAbsolute = 1 << 0,
SkipAutoScale = 1 << 1,
SkipAutoPlaySpace = 1 << 2,
Default = 0,
}
Values
| Name | Description |
|---|---|
| ApplyAsAbsolute | Apply the result location, rotation, and field of view as absolute values, instead of additive values. |
| SkipAutoScale | Do not apply scaling (dynamic scale, blending weight, shake scale), meaning that this will be done in the sub-class. |
| SkipAutoPlaySpace | Do not re-orient the result based on the play-space. Implied when ApplyAsAbsolute is set. |
| Default | Default flags: the sub-class is returning local, additive offsets, and lets the base class take care of the rest. |
Remarks
Flags that camera shake patterns can return to change base-class behaviour.