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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Camera > API/Runtime/Engine/Camera/APlayerCameraManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
| Include | #include "Camera/PlayerCameraManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp |
virtual void UpdateCamera
(
float DeltaTime
)
Remarks
Performs per-tick camera update. Called once per tick after all other actors have been ticked. Non-local players replicate the POV if bUseClientSideCameraUpdates is true.