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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Camera > API/Runtime/Engine/Camera/APlayerCameraManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
| Include | #include "Camera/PlayerCameraManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp |
void ForEachCameraModifier
(
TFunctionRef < bool *)> Fn
)
Remarks
Runs the given function on a local copy of the ModifierList of UCameraModifier, with the possibility of early exit Most easily used with a lambda as follows: ForEachCameraModifier( -> bool { return continueLoop ? true : false; });