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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Camera > API/Runtime/Engine/Camera/APlayerCameraManager
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=PlayerCameraManager,
Meta=(EditCondition="bIsOrthographic && bAutoCalculateOrthoPlanes"))
float AutoPlaneShift
Remarks
Manually adjusts the planes of this camera, maintaining the distance between them. Positive moves out to the farplane, negative towards the near plane