Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Camera
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ACameraActor
- AICVFXTestLocation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Camera/CameraActor.h |
| Include | #include "Camera/CameraActor.h" |
Syntax
UCLASS (ClassGroup=Common, HideCategories=(Input, Rendering),
ShowCategories=("Input|MouseInput", "Input|TouchInput"), Blueprintable, MinimalAPI)
class ACameraActor : public AActor
Remarks
A CameraActor is a camera viewpoint that can be placed in a level.
Constructors
| Type | Name | Description | |
|---|---|---|---|
ACameraActor
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| int32 | Returns index of the player for whom we auto-activate, or INDEX_NONE (-1) if disabled. | ||
| UCameraComponent * | Returns CameraComponent subobject | ||
| void | Called to notify that this camera was cut to, so it can update things like interpolation if necessary. |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| void | BeginPlay () |
Overridable native event for when play begins for this actor. | |
| USceneComponent * | Returns this actor's default attachment component for attaching children to |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostLoadSubobjects
(
FObjectInstancingGraph* OuterInstanceGraph |
Instances components for objects being loaded from disk, if necessary. | |
| void | Handles reading, writing, and reference collecting using FArchive. |