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Description
Build the shaders required for the texture streaming build. Returns whether or not the action was successful.
| Name | BuildTextureStreamingComponentData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/TextureStreamingTypes.h |
| Include Path | #include "Engine/TextureStreamingTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Streaming/TextureStreamingBuild.cpp |
bool BuildTextureStreamingComponentData
(
UWorld * InWorld,
EMaterialQualityLevel::Type QualityLevel,
ERHIFeatureLevel::Type FeatureLevel,
bool bFullRebuild,
FSlowTask & BuildTextureStreamingTask
)