Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Attributes
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void MirrorAttributes
(
FStackAttributeContainer& Attributes, |
Animation/AttributesRuntime.h | ||
static void MirrorAttributes
(
FStackAttributeContainer& Attributes, |
Mirror (swap) attributes with the specified MirrorDataTable. | Animation/AttributesRuntime.h |
MirrorAttributes(FStackAttributeContainer &, const UMirrorDataTable &)
| Name | MirrorAttributes |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AttributesRuntime.h |
| Include Path | #include "Animation/AttributesRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AttributesRuntime.cpp |
static void MirrorAttributes
(
FStackAttributeContainer & Attributes,
const UMirrorDataTable & MirrorDataTable
)
MirrorAttributes(FStackAttributeContainer &, const UMirrorDataTable &, const TArray< FCompactPoseBoneIndex > &)
Description
Mirror (swap) attributes with the specified MirrorDataTable. Attributes are swapped using the bone mapping such that bones which are mirrored swap attributes
| Name | MirrorAttributes |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AttributesRuntime.h |
| Include Path | #include "Animation/AttributesRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AttributesRuntime.cpp |
static void MirrorAttributes
(
FStackAttributeContainer & Attributes,
const UMirrorDataTable & MirrorDataTable,
const TArray < FCompactPoseBoneIndex > & CompactPoseMirrorBones
)