Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UVariableFrameStrippingSettings
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/VariableFrameStrippingSettings.h |
| Include | #include "Animation/VariableFrameStrippingSettings.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UVariableFrameStrippingSettings : public UObject
Remarks
This is a wrapper for the Variable frame stripping Codec. It allows for the mass changing of settings on animation sequences in an editor accessible way.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FPerPlatformInt | FrameStrippingRate | The number of Frames that are stripped down to one. | |
| FPerPlatformBool | UseVariableFrameStripping | Enables the change from standard 1/2 frame stripping to stripping a higher amount of frames per frame kept |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UVariableFrameStrippingSettings
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | PopulateDDCKey
(
const UE::Anim::Compression::FAnimDDCKeyArgs& KeyArgs, |
Generates a DDC key that takes into account the current settings, selected codec, input anim sequence and TargetPlatform |