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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/USkeleton
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
Include | #include "Animation/Skeleton.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
void RemoveSlotName
&40;
const FName & InSlotName
&41;
Remarks
Edits/removes slot group data WARNING: Does not verify that the names aren't used anywhere - if it isn't checked by the caller the names will be recreated when referencing assets load again.