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Unreal Engine C++ API Reference > Runtime > Engine > Animation > USkeleton
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
Include | #include "Animation/Skeleton.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
bool RegisterSlotNode
&40;
const FName & InSlotName
&41;
Remarks
Register a slot name. Return true if a slot was registered, false if it was already registered.